These photos from Adventures In Animation 3D are all available for publication,
with mention "© 2002-2004 TFX Animation, Inc."
Please click on photo for higher resolution and drag to desktop.

Creation of Slim
Facial motion cature
Slim unhappy with his hairdo
"The creation of Slim starts with a sketch," say Phil & Maria.

The revolutionary facial motion capture technique used in the 3D giant-screen Adventures In Animation 3D. This allows actors to provide not only the characters' voices, but also their facial expressions!

Poor Slim, unhappy with his hairdo.

Bang Glove
Things aren't going too well for Slim
Phil & Maria
Once created, Slim leaps backwards to 1932 and becomes the unlikely star of a hilarious film about two mismatched boxers: Slim vs. a mountain of muscle.

Things aren't going too well for Slim.

After the film, which demonstrates the effectiveness of virtual actors, Slim joins Phil & Maria to debate the big question: "Will virtual actors replace the real ones?"
Slim as a balloon
Slim as a lollypop
Virtual actors can cry too
You can mold a virtual actor into any shape possible. Here's Slim as a balloon! Once the virtual actor is built, it's time to paint it. Here's Slim as a lollypop.

Maria explains that virtual actors aren't just mathematical formulas; they can cry, too.

The actress behind Maria
Collision detection
Phil bald as a billiard ball
Like Gollum in Lord of the Rings, all the characters in Adventures in Animation 3D are animated with motion capture via real actors. Here's Caroline Ambrose, the actress behind Maria's movements and voice. "Collision detection" allows the clothing to flow naturally over the virtual actor's body. Poor Phil. Bald as a billiard ball, and he's the one introducing the hair tutorial.
Slim's hair
Slim the King of Speed
Ref has no clue
To create Slim's hair, guides are laid over his bald head, very much like a real hair transplant! They don't call Slim the King of Speed for nothing! Ref has no clue.